If We Played at Life With the Same Intensity as We Play Games – What Would Be Possible?
Last week Vivek Bhaskaran was a keynote presenter at the TMRE conference along with Kevin Keeker from Zynga (the creators of such epic online games as Farmville and Angry Birds). And together they tackled the subject of why these games are so engaging and so all consuming and how to take advantage of these benefits in research.
But there is a bigger, more interesting tsunami of a trend that we are sitting on that many of us have noticed, but few have put into the context of productivty — GAMING as a way to transform our world.
I spoke with Vivek a few days after his presentation and asked why he was so engrossed in gaming. He told me that he had read this book Reality is Broken by Jane McGonigal and it really got HIM thinking about how HE can change the world of business by harnessing some of the untapped energy and creativity that’s currently being spent in virtual worlds.
First, Let’s Look at Some FACTS that will BLOW YOU AWAY
- 69% of all heads of household play computer and video games.
- 97% of youth play computer and video games
- In 2009 61% of surveyed CEOs, CFOs and other senior executives say they take daily game breaks at work.